Swirl Effect ___________________ Version 1.0, Effector Set I (v1.0) ___________________ Media Lab Xtras ___________________ copyright 1997, As Is Software, Inc. Effect Symbol: #swirl _Properties__________Type_______Value___ #animMode symbol #static, #range, #infinite, #pendulum #numFrames integer 1+ #interpolation integer 0, 1, 2 #degrees integer #radians integer #startDegrees integer #startRadians integer #endDegrees integer #endRadians integer #deltaDegrees integer #deltaRadians integer #easeIn integer frames #easeOut integer frames Custom Functions GetAngle GetAngle(sprite x, #swirl) This argument will return the current angle of the sprite. InterpolateNow InterpolateNow( sprite x, #swirl) This function causes the sprite to immediately redraw interpolated, but does not change the flag for the sprites overall interpolation setting. SetInterpolation SetInterpolation(sprite x, #swirl, interpolation) UseRadians UseRadians(sprite x, #swirl, true / false) Calling this function will make the sprite treat all subsequent function calls as if their degree arguments are in radians rather than degrees. Call this function with a ëfalseí argument to reset the sprite to regular degree usage. Technical Support E-mail: xtra-help@medialab.com www.medialab.com